![]() ![]() Not of horror that jumps out and scares you, but of horror that is terrifying in. The bits about Pyramid Head and protagonists who are themselves the horror are basically apt, because when you get down to it, Spec Ops' story is that of horror. This is a great example of "The unreliable narrator"**** thus walker re-experiencing the helicopter crash along with the audience and the sudden presence of missiles brings on the question of weather or not everything we have experienced before the crash was real or just the altered reality that walker thought he experienced. One other additional note that the above videos touch on but do not cover is in relation to the fades to black or white, if you watch the cinematic after the helicopter crash in the beginning without skipping it, it will fade to white where as skipping the intro will fade to black altering both the reality and interpretation of the story.*** to truly understand it you can watch a great analysis by these guys: This may seem out of left field but it is important at the end of the game. So when Walker says "we've done this before" he is experiencing de ja vu and you are picking up the story where you first started as the audience.īut this is also a move at breaking the fourth wall hinting to the audience to remember they are playing a video game**. Basically Walker crashes and we flashback to before the helicopter crash. The game starts off "In medias res" *which basically means starting in the middle, its a way of telling the narrative of starting with action and jumping back in time. I'm going to post what i posted in another forum, but the main thing to take away from this isn't really the twist ending as much as the journey as a whole and how the game is inspired by the novel "heart of darkness" so if your interested: This game has a lot in common with the movie "Jacobs Ladder", where the movie relays the story through flashbacks and it was upto you as the viewer to decide which one was the reality. Fact is *spoiler alert* he can't escape dubai, because he died/or is dieing there during the crash. The ending was also not forced as such, as you still had a choice over what fate befalls your anti hero. Remember so far vast majority of miltiary style games are very generic, so when you compare this story to what is available in its genre. That is what makes this different, in that it least tried to take the genre in a new direction, the ending is fine and compared to most games out, it has a better ending then most. In a gaming media, no this is pretty much a new twist, specially in miltiary shooters or similar. So is anything really original? Heck the Greeks where doing this long before we were born with their myths and lores. ![]() If you are talking in other media sure it has been done before, but its commonly believed that all stories are derived from something else. ![]()
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